
Simple mechanics to promote a product or engage a team. Small, fast projects.
Promo games for business →First we check that people want to play it
Unity mobile games, level by level. A playable prototype in 14 days, then art, sound and publishing once the mechanic holds. Each level has a fixed price.



Each level’s price is fixed in the contract. Everything built before you stop is yours.
The mechanic on simple art. People play it, and you see if it holds.
Setting, characters, interface and animation on top of a mechanic that already works.
Music, sounds, effects, balance and testing on real devices.
Ads or purchases, analytics, and store pages on Google Play, the App Store and RuStore.
2D and 3D in Unity, for Android and iOS.

Simple mechanics to promote a product or engage a team. Small, fast projects.
Promo games for business →
Monetized with ads or in-game purchases. Balance is part of the game design.

Content loads as you play, and the server scores rewards — a smaller build and protection from cheating.
A turnkey promo game at a fixed price — with your branding, prizes and publishing.
Classic sudoku in a space setting. Free, and it works offline.
Some game projects are under NDA — we will show them on a call.

“I am personally responsible for the price, the date and the result of every project. If something goes wrong, write to me directly.”
If you did not find the answer, write on Telegram. We reply within an hour.
By levels: a prototype from ₽100,000, art and animation from ₽150,000, sound and polish from ₽50,000, monetization and publishing from ₽80,000. A simple full game from ₽380,000. Each level’s price is fixed in the contract.
Yes. We will propose a core mechanic from successful analogues and build a playable prototype before you spend on art.
The core mechanic, controls and a few levels on simple art. It installs on a phone so people can play it.
One codebase for Android and iOS, 2D and 3D, fast production and a large set of tools. That shortens the schedule and the price.
Not always. A server is needed when content loads during play, when rewards should not be calculated on the phone, or when the game needs protection from cheating.
The source, the art and the rights transfer to you under the contract.
Yes — on Google Play, the App Store and RuStore from your developer account, with a description, screenshots and a video for ASO.
Startups launching a game, companies that need a promo game, and studios making casual and mid-core games for Android and iOS.
A custom game is built in levels at a fixed price: a prototype from 14 days, art from 14 days, sound from a week, publishing from 3 days. You can stop after any level.
Unity in 2D and 3D, a server for content and rewards, ads or in-game purchases, analytics and publishing to Google Play, the App Store and RuStore.
Describe the idea or send a reference game. We will estimate the timeline and the price within a day.